Four browser-based game prototypes for board review
Atmospheric Dracula interface with dark gothic styling, blood and life-force HUD meters, and animated behavior states. UI hooks ready for simulation logic integration.
Strategic element placement battle using cellular automata rules. Fire, Water, Earth, and Air interact in unexpected ways through a Prep, Automate, Resolve loop.
Predict pattern evolution using Conway's Game of Life rules. Interactive tutorial teaches cellular automata through play. 5 levels.
Place seeds on a grid and watch them expand. Compete against AI or another player to control the most territory. Core loop is playable; meta-features in progress.